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Note: This will not be one of the player's starting abilities, but it can still be learned

Innate Properties: +10% evasion

Description: The ability to inflict others with illness

Type: Mental

Aid:

Sickness- inflict target with sickness

'AP Cost: comes with ability 'EP Cost: 10 Accuracy: 140% Damage: 290

-Doesn't effect players with Spontaneous Regeneration